Version History
Here you can find the changelog of Invasion of Japan since it was posted on our website on 2017-02-02.
The latest version is 3.3.2.1 and it was updated on soft112.com on 22 April, 2024.
See below the changes in each version:
version 3.3.2.1
posted on 2024-03-23
+ A bit faster Hellcat replacements
+ War Status: Shows number of hexagons taken/lost in the last turn
+ More and easier extra MPs for ground forces in rear area: One or two enemy hexagons within the large range won't stop getting extra MPs (the previous rule was absolute)
+ Setting: Switch saving a failsafe copy of the current game ON/OFF (disable for old devices)
version 3.3.0.2
posted on 2023-11-04
+ Generals: Request Call-for-Support replaces Loot action
+ Accuracy: Artillery and airforce units can spend MPs to prepare for the next barrage/sortie which will be more effective
+ Settings: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Revamped movement arrow drawing mechanism (fix: didn't scale well on some devices)
+ Setting: Rounded Display
+ HOF cleanup
+ AI: concentrate naval elements a bit more
+ Fix: War Status resource listing
version 3.3.0.0
posted on 2023-10-23
+ Request Call-for-Support replaces Loot action
+ Accuracy: Artillery/airforce can spend MPs to prepare for the next barrage/sortie that will be more effective
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Revamped movement arrows
+ Rear area units with multiple MPs don't leave movement arrows
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner
+ HOF cleanup
version 3.2.0.0
posted on 2023-08-31
+ Navy ON/OFF only applies to games started after changing the setting
+ Laying groundwork to show navy ON/OFF status in the HOF
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: support units can have higher/lower selection priority
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after 1 tap)
+ Setting: Automove can focus the map into direction of travel
+ black/white edge on units getting a bonus from General
version 3.0.4.0
posted on 2023-06-23
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ More effective Allied bombardment
+ Simplified Shield-styled city icons
version 3.0.2.0
posted on 2023-05-25
+ Added few Japanese anti-tank gun units
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it
+ Number of UNDO-actions increased to 40
version 3.0.0.0
posted on 2023-04-13
+ Setting: Strength of Japanese navy can be altered between 100-200 percent
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 5 percent of it
+ AI: More comprehensive situation assessment before attacking over rivers
+ Setting: Draw own flag over empty spots on map (take II)
+ Any unit can be disbanded by selecting it and pressing REL-button for 5 seconds
+ HOF cleanup
version 2.8.8.0
posted on 2022-12-28
+ Setting: Draw own flag over empty spots on map (if any)
+ When MP/HP resource selected, eligible units will have yellow edges
+ If Engineers are turned OFF, dugouts will from now on arrive via Build-Dugout action by a General
+ HOF cleared from the oldest scores
version 2.8.2.0
posted on 2022-02-04
+ Minefields requested by Generals/Commanders now arrive with one turn delay (if Engineers are turned OFF)
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ HOF relocated to web (see dev-log for details)
+ HOF cleared from the oldest scores
+ AI artillery might escape capture (happens less often than General's escape)
+ AI: Improvements in front line coherence
version 2.8.0.1
posted on 2021-10-13
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon
+ New province borders: Setting: brightness & line-width
+ The percent of how much the player controls of the province currently on the screen drawn on grey box
+ The number of VPs player controls & amount required drawn on yellow box
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Brightened the darkest icons
version 2.6.1.1
posted on 2021-05-11
v2.6.1
+ Supply Depots no longer relocated towards the center
+ Fix: HOF average turn count included wrong data
v2.6
+ Engineers can now also clear out Hospital/Airfield
+ Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Units track number of hexagons they move
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF
+ HOF cleanup
+ Withdrawing unit favors clear/cities more
+ More Tactical Routes
version 2.6.0.0
posted on 2021-03-10
+ Engineers can now also clear out Hospital/Airfield
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ Cut off dugouts might lose HP (20% chance)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility)
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF cleanup
+ Withdrawing unit favors clear terrain and cities more
+ More Tactical Routes
version 2.4.1.0
posted on 2020-11-04
v2.4.1
+ Minimap: Altering color themes to better separate various targets
+ Engineers emerge at slower rate towards the end
+ AI refinements
v2.4
+ Setting: Turn Landings (eastmost, center, westmost) ON/OFF (6 combat units, 4 support units, 6-9 combat reinforcements per landing, all removed from play)
+ Setting: Turn Machine Guns ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Setting: Turn Mortars ON-OFF
+ HOF cleanup
version 2.4.0.0
posted on 2020-09-02
+ Setting: Turn Landings (eastmost, center, westmost) ON/OFF (around 6 combat units, 4 support units, 6-9 combat reinforcements per landing, all completely removed from play)
+ Setting: Turn Machine Guns resource ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo corrections
+ HOF cleared from the oldest scores
+ Lighter rivers (take II)
version 2.3.8.0
posted on 2020-04-04
v2.3.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.3.6
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ HOF cleared from the oldest scores
+ New Fuel Tanker ship icon
version 2.3.6.0
posted on 2020-02-23
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
+ New Fuel Tanker ship icon
version 2.3.4.0
posted on 2019-12-06
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
version 2.3.2.0
posted on 2019-09-15
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ New carrier icon
version 2.3.0.0
posted on 2019-08-25
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
version 2.0.0.0
posted on 2018-01-23
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Turn TMP-system ON/OFF
+ Cumulative Combat: More bonus from repeated attacks against the same unit
+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Mech units might lose 1 MP due to cold during winter
+ Map Labels: Seas, etc features
+ HOF cleanup
version 1.0.0.6
posted on 2017-02-01
+ Various submarine icons,+ Notification if province control 80-99%